3/21/2024 0 Comments Last remnant cheat engine tablethere`s also going back out the door you entered, let it close and try the button again. you need to reload to reset the switch beside the doors. If you're talking about the doors in the science facility areas on Nerud, had 2 similar encounters. The only other entry is a locked door that unlocks from THAT OPPOSITE SIDE I'm locked out of. The decontamination room I walked out of as the door closed forever, is to a place I've NEVER been yet, you can't skip to a checkpoint until you go to the checkpoint. So, the game closed the door before I could get back to it, the door has stayed permanently stuck and all I wanted was a walk through walls code to finish the area without starting a new game. In one area I exited a decontamination process before the door closed and it perma locked me outside, and the other way in is locked as it was intended to let me unlock the other door. There is absolutely nothing for the broken game locking you out of areas permanently without this code. pfft, so much for devs' effort to really make a significant change in this title (excluding compiler optimizations that blindly make you think you're looking at "different code"). why bother?.ĮDIT: I was able to find everything my R1 table tackled in R2 within minutes. If you've never heard of Remnant or were born yesterday, by all means, get it and play it if you can spare the $ (although it's cracked by now). Thank God I refunded it, although I had later on received it as a gift by a fellow Patreon-er.īottom line. Our conclusion was unanimous: devs spent a lot of time disguising Remnant 1 as Remnant 2, solely to sell the same base product with almost zero invested time to overhaul it.Īnd guess who bought the 70$ product thinking it would be an awesome game? We did, the stupid pleb. The animations are identical, the stupid camera shake up and down as you run, and many many other copy-pasta crap they didn't solve from Remnant 1. I've been looking at it since early access release with cfemen and found that the developers simply ported all assets from 4.21 to 5.2, systems intact and code or whatnot, then they simply built (or, most likely, modified pre-existent logic) yet another shit story following same logic: go to x, go to y, go to Ford, start. GetGlobalBasePtr (pointer to global stuff like GIL)ĮDIT5: fixed Post-battle stat gain, Borderless Windows Resizing & Always drop boss loot (missed 2 checks)I honestly haven't seen this much hype with a clone game like I see here.GetBattleGlobalBasePtr (pointer to variables in a battle).Always drop all battle loot (except corpses).Post-battle stat gain RNG Rig (Mystic chance and stat upgrade).Fix Borderless Windows Resizing Trigger.Should always learn an Art if you use a mystic art command at least once.Įdit4: getting too big now may as well upload as a standalone table. Digg and stat/skill gain RNG.Įdited: was missing two triggers of the 0-max random function.Įdit2: do you know if learning art is also using the same random function? Would have to trace for that also.Įdit3: Fixed Mystic Chance. i don't know anything about the reversing/assembly but it works so i'll just leave this for someone to use or make it better. I have few code back while i was playing it with unrandomizer.
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